About
If you've got a story, picture, or link that's beyond belief, send it to tipline@haveigotoneforyou.com with your name and where you heard about it and we'll add it!
Click here to check if anything new just came in.
April 26 2012
NCBI ROFL: How your brain is like Google.
Google and the mind: predicting fluency with PageRank.
“Human memory and Internet search engines face a shared computational problem, needing to retrieve stored pieces of information in response to a query. We explored whether they employ similar solutions, testing whether we could predict human performance on a fluency task using PageRank, a component of the Google search engine. In this task, people were shown a letter of the alphabet and asked to name the first word beginning with that letter that came to mind. We show that PageRank, computed on a semantic network constructed from word-association data, outperformed word frequency and the number of words for which a word is named as an associate as a predictor of the words that people produced in this task. We identify two simple process models that could support this apparent correspondence between human memory and Internet search, and relate our results to previous rational models of memory.”
Photo: Wikimedia Commons/Felipe Micaroni Lalli
Related content:
Discoblog: NCBI ROFL: This is your brain. This is your brain as an internal combustion engine.
Discoblog:
April 16 2012
NCBI ROFL: The effect of social support derived from World of Warcraft on negative psychological symptoms.
“Previous research examining players of massively multiplayer online games (MMOGs) suggests that players form meaningful relationships with each other. Other research indicates that people may derive social support from online sources, and this social support has been associated with greater well-being. This study used an online survey of players (N = 206) of the MMOG World of Warcraft (WoW) to examine if social support can be derived from MMOGs and to examine its relationship with negative psychological symptoms. Players of WoW were found to derive social support from playing and a positive relationship was found between game engagement and levels of in-game social support. Higher levels of in-game social support were associated with fewer negative psychological symptoms, although this effect was not maintained after accounting for social support derived from the offline sources. Additionally, a small subsample of players (n = 21) who played for 44 to 82 hours per week (M = 63.33) was identified. These players had significantly lower levels of offline social support and higher levels of negative symptoms compared to the rest of the sample. This study provides evidence that social support can be derived from ...
March 27 2012
NCBI ROFL: The real reason Nigerian princes use email instead of handwritten spam.
The finer points of lying online: e-mail versus pen and paper.
“The authors present 3 experimental studies that build on moral disengagement theory by exploring lying in online environments. Findings indicate that, when e-mail is compared with pen and paper communication media (both of which are equal in terms of media richness, as both are text only), people are more willing to lie when communicating via e-mail than via pen and paper and feel more justified in doing so. The findings were consistent whether the task assured participants that their lie either would or would not be discovered by their counterparts. Implications for theory and practice are discussed.”
Bonus quote from the full text:
“Next, people tend to be less restrained (and more negative) in e-mail. E-mail giant Google, for example, has recently created a feature allowing users to “unsend” emails within a 5-second window. The need for this tool suggests a tendency toward moreimpetuous decisions in e-mail content, without due consideration”
Photo: flickr/rossgram
Related content:
Discoblog: NCBI ROFL: Scientific study exposes lying on online dating profiles.
Discoblog: NCBI ROFL: Time crawls when you’re not having ...
March 22 2012
NCBI ROFL: Scientific study exposes lying on online dating profiles.
Separating fact from fiction: an examination of deceptive self-presentation in online dating profiles.
“This study examines self-presentation in online dating profiles using a novel cross-validation technique for establishing accuracy. Eighty online daters rated the accuracy of their online self-presentation. Information about participants’ physical attributes was then collected (height, weight, and age) and compared with their online profile, revealing that deviations tended to be ubiquitous but small in magnitude. Men lied more about their height, and women lied more about their weight, with participants farther from the mean lying more. Participants’ self-ratings of accuracy were significantly correlated with observed accuracy, suggesting that inaccuracies were intentional rather than self-deceptive. Overall, participants reported being the least accurate about their photographs and the most accurate about their relationship information. Deception patterns suggest that participants strategically balanced the deceptive opportunities presented by online self-presentation (e.g., the editability of profiles) with the social constraints of establishing romantic relationships (e.g., the anticipation of future interaction).”
Photo: flickr/Cali4beach
Related content:
Discoblog: NCBI ROFL: The science of Facebook relationship status: It’s complicated.
Discoblog: NCBI ROFL: Mirror, mirror on my Facebook wall: effects of exposure ...
February 03 2012
NCBI ROFL: The science of Facebook relationship status: It’s complicated.
It’s Facebook week on NCBI ROFL! All this week we’ll be featuring papers about everyone’s favorite social networking site. Enjoy!
“Are We Facebook Official?” Implications of Dating Partners’ Facebook Use and Profiles for Intimate Relationship Satisfaction.
“Extending previous research on positive and negative correlates of Facebook use for individuals’ outcomes, this study examined male and female dating partners’ (n=58 couples) Facebook use and portrayals of their intimate relationship on the Facebook profile. Confirming hypotheses from compatibility theories of mate selection, partners demonstrated similar Facebook intensity (e.g., usage, connection to Facebook), and were highly likely to portray their relationship on their Facebook profiles in similar ways (i.e., display partnered status and show their partner in profile picture). These Facebook profile choices played a role in the overall functioning of the relationship, with males’ indications of a partnered status linked with higher levels of their own and their partners’ (marginal) relationship satisfaction, and females’ displays of their partner in their profile picture linked with higher levels of their own and their partners’ relationship satisfaction. Finally, male and female reports of having had disagreements over the Facebook relationship status was associated with lower level of females’ but not males’ relationship satisfaction, ...
NCBI ROFL: The “no sh*t, Sherlock” award: Facebook edition.
It’s Facebook week on NCBI ROFL! All this week we’ll be featuring papers about everyone’s favorite social networking site. Enjoy!
Men Are from Mars, Women Are from Venus? Examining Gender Differences in Self-Presentation on Social Networking Sites.
“Psychological research on gender differences in self-presentation has already revealed that women place higher priority on creating a positive self-presentation, while men are less concerned about the image they present in face-to-face (ftf) communication. Nowadays, with the extensive use of new media, self-presentation is no longer so closely tied to ftf situations, but can also take place in the online world. Specifically, social networking sites (SNS), such as Facebook or MySpace, offer various features such as profile pictures, groups, and virtual bulletin boards with which users can create elaborated online representations of themselves. What remains open is whether this virtual self-presentation on SNS is subject to gender differences. Based on studies emphasizing gender-related differences in Internet communication and behavior in general, it can be assumed that men and women have different motives regarding their SNS usage as well. A multimethodological study, combining results of an online survey and a content analysis of 106 user profiles, assessed users’ diverse motives ...
February 02 2012
NCBI ROFL: Who needs a doctor when you have Facebook?

It’s Facebook week on NCBI ROFL! All this week we’ll be featuring papers about everyone’s favorite social networking site. Enjoy!
Laypersons can seek help from their Facebook friends regarding medical diagnosis
“INTRODUCTION:
In contrast to Internet search engines, social media on the Internet such as Facebook, Twitter, etc. reach a large number of people, who are ready to help answering questions. This type of information aggregation has been dubbed “crowdsourcing” i.e. outsourcing a task to a large group of people or community (a crowd) through an open call. Our aim was to explore whether laypersons via Facebook friends could crowd source their way to a medical diagnosis based on a brief medical history, posted as a status update on Facebook.
MATERIAL AND METHODS:
The participants posted a brief case story on their Facebook profile and asked their “Facebook friends” to come up with possible diagnoses.
RESULTS:
The correct diagnosis was suggested in five of the six case stories, and the correct diagnosis was made after a median of ten minutes. The quality of the responses varied from relevant differential diagnoses to very silly diagnostic suggestions.
CONCLUSION:
Based on this study, we believe that laypersons can use his or ...
January 31 2012
NCBI ROFL: Social networks lack useful content for incontinence.

It’s Facebook week on NCBI ROFL! All this week we’ll be featuring papers about everyone’s favorite social networking site. Enjoy!
“OBJECTIVE: To assess the incontinence resources readily available for patients among social networks. Social networks allow users to connect with each other and share content and are a widely popular resource on the Internet. These sites attract millions of users; however, social media are underused in the healthcare industry. METHODS: A search for “incontinence” was performed on Facebook, Twitter, and YouTube in September 2010. The first 30 results were reviewed for each. The results were evaluated as useful or not useful and additionally catalogued as healthcare professionals, commercial products, or complementary and alternative medicine resources. RESULTS: On Facebook, 4 results (13%) were informative, 12 (40%) advertised commercial incontinence products, and 14 (47%) had no usable information. Of the live “tweets” reviewed on Twitter, 18 (60%) linked to incontinence-related healthcare information (none were from, or referred one to, healthcare professionals), 9 (30%) advertised for commercial incontinence products, 1 (3%) advertised complementary and alternative medicine resources, and 2 (7%) were humorous. Of 4 Twitter user results, 1 was comic, 1 provided incontinence-related health information, and 2 were incontinence medical ...
NCBI ROFL: Mirror, mirror on my Facebook wall: effects of exposure to Facebook on self-esteem.

It’s Facebook week on NCBI ROFL! All this week we’ll be featuring papers about everyone’s favorite social networking site. Enjoy!
“Contrasting hypotheses were posed to test the effect of Facebook exposure on self-esteem. Objective Self-Awareness (OSA) from social psychology and the Hyperpersonal Model from computer-mediated communication were used to argue that Facebook would either diminish or enhance self-esteem respectively. The results revealed that, in contrast to previous work on OSA, becoming self-aware by viewing one’s own Facebook profile enhances self-esteem rather than diminishes it. Participants that updated their profiles and viewed their own profiles during the experiment also reported greater self-esteem, which lends additional support to the Hyperpersonal Model. These findings suggest that selective self-presentation in digital media, which leads to intensified relationship formation, also influences impressions of the self.”
Photo: Flickr/owenwbrown
Related content:
Discoblog: NCBI ROFL: What’s superior to sex, sweets, and seeing your best friend?
Discoblog: NCBI ROFL: “Laughing at yourself”: you’re doing it wrong.
Discoblog: NCBI ROFL: This just in: women like to be flattered!
NCBI ROFL. Real Articles. Funny Subjects.
Read our FAQ!
December 17 2011
NCBI ROFL: If I’m not hot, are you hot or not? Physical attractiveness evaluations and dating preferences as a function of one’s own attractiveness.

“Prior research has established that people’s own physical attractiveness affects their selection of romantic partners. This article provides further support for this effect and also examines a different, yet related, question: When less attractive people accept less attractive dates, do they persuade themselves that the people they choose to date are more physically attractive than others perceive them to be? Our analysis of data from the popular Web site http://HOTorNOT.com suggests that this is not the case: Less attractive people do not delude themselves into thinking that their dates are more physically attractive than others perceive them to be. Furthermore, the results also show that males, compared with females, are less affected by their own attractiveness when choosing whom to date.”
Related content:
Discoblog: NCBI ROFL: Effects of stress on human mating preferences: stressed individuals prefer dissimilar mates.
Discoblog: NCBI ROFL: Would Spock be turned on by porn?
Discoblog: NCBI ROFL: Voulez-vous coucher avec moi?
WTF is NCBI ROFL? Read our FAQ!
December 06 2011
NCBI ROFL: Can playing Tetris help cure PTSD?
Can playing the computer game “Tetris” reduce the build-up of flashbacks for trauma? A proposal from cognitive science.
“Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD). Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a ‘cognitive vaccine’ to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings: 1) Cognitive science suggests that the brain has selective resources with limited capacity; 2) The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a ‘cognitive vaccine’ approach is as follows: Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. “Tetris”) will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing “Tetris” half an hour after viewing trauma would reduce flashback frequency over 1-week. METHODOLOGY/PRINCIPAL FINDINGS: The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed ...
November 18 2011
NCBI ROFL: Nintendo Wii video-gaming ability predicts laparoscopic skill.
“BACKGROUND: Studies using conventional consoles have suggested a possible link between video-gaming and laparoscopic skill. The authors hypothesized that the Nintendo Wii, with its motion-sensing interface, would provide a better model for laparoscopic tasks. This study investigated the relationship between Nintendo Wii skill, prior gaming experience, and laparoscopic skill. METHODS: In this study, 20 participants who had minimal experience with either laparoscopic surgery or Nintendo Wii performed three tasks on a Webcam-based laparoscopic simulator and were assessed on three games on the Wii. The participants completed a questionnaire assessing prior gaming experience. RESULTS: The score for each of the three Wii games correlated positively with the laparoscopic score (r = 0.78, 0.63, 0.77; P < 0.001), as did the combined Wii score (r = 0.82; P < 0.001). The participants in the top tertile of Wii performance scored 60.3% higher on the laparoscopic tasks than those in the bottom tertile (P < 0.01). Partial correlation analysis with control for the effect of prior gaming experience showed a significant positive correlation between the Wii score and the laparoscopic score (r = 0.713; P < 0.001). Prior gaming experience also correlated positively with the laparoscopic score ...
April 12 2011
NCBI ROFL: f u cn read dis it means ur gud @ sp.
Knowledge of text message abbreviations as a predictor of spelling ability.
“The relationships of self-reported text messaging frequency and knowledge of text message abbreviations with spelling ability were investigated. Two studies were conducted in which the college student participants provided self-reports of text messaging frequency, responded to a test of knowledge of text message abbreviations, and completed a standardized spelling test. In both studies, self-reported text messaging frequency was not predictive of scores on the spelling test. Knowledge of text message abbreviations was positively correlated with spelling scores. In the second study, spelling ability was positively correlated with processing time to identify abbreviations as real. The results were not consistent with the idea that better knowledge of text messaging is predictive of lower spelling ability. Instead, individuals with better knowledge of abbreviations tended to be better spellers.”
Photo: flickr/relgar
Related content:
Discoblog: NCBI ROFL: OMG! ur cell phone is mkng u impotent.
Discoblog: NCBI ROFL: OMG uv got chlamydia, srsly.
Discoblog: NCBI ROFL: This research is, like, so helpful for like, ...
April 08 2011
NCBI ROFL: Great sexpectations.
Sexpectations: Male College Students’ Views about Displayed Sexual References on Females’ Social Networking Web Sites.
“STUDY OBJECTIVE: Sexual reference display on a social networking web site (SNS) is associated with self-reported sexual intention; females are more likely to display sexually explicit content on SNSs. The purpose of this study was to investigate male college students’ views towards sexual references displayed on publicly available SNSs by females. DESIGN: Focus groups. SETTING: One large state university. PARTICIPANTS: Male college students age 18-23. INTERVENTIONS: All tape recorded discussion was fully transcribed, then discussed to determine thematic consensus. MAIN OUTCOME MEASURES: A trained male facilitator asked participants about views on sexual references displayed on SNSs by female peers and showed examples of sexual references from female’s SNS profiles to facilitate discussion. RESULTS: A total of 28 heterosexual male participants participated in seven focus groups. Nearly all participants reported using Facebook to evaluate potential female partners. Three themes emerged from our data. First, participants reported that displays of sexual references on social networking web sites increased sexual expectations. Second, sexual reference display decreased interest in pursuing a dating relationship. Third, SNS data was acknowledged as imperfect ...
February 18 2011
NCBI ROFL: Introducing…the automatic LOLcat detector!
Detecting Some Popular Animals in Online Photos: Learning from Ears and Eyes.
“Robust object detection has many important applications in real-world online photo processing. For example, both Google image search and MSN live image search have integrated human face detector to retrieve face or portrait photos. Inspired by the success of such face filtering approach, in this paper, we focus on another popular online photo category – animal, which is one of top five categories in the MSN live image search query log. As a preliminary attempt, we focus on the problem of animal head detection of a set of relatively large land animals that are popular on the internet, such as cat, tiger, panda, fox, and cheetah. First, we proposed a new set of gradient oriented feature, Haar of Oriented Gradients (HOOG), to effectively capture the shape and texture features on animal head. Then, we proposed two detection algorithms, namely Bruteforce detection and Deformable detection, to effectively exploit the shape feature and texture feature simultaneously. Experiment results on 14,379 well labeled animals images validate the superiority of the proposed approach. Additionally, we apply the animal head detector to improve the image ...
February 17 2011
NCBI ROFL: Do aggressive people play violent computer games more aggressively?
Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience.
“This study investigates whether individual difference influences idiosyncratic experience of game playing. In particular, we examine the relationship between the game player’s physical-aggressive personality and the aggressiveness of the player’s game playing in violence-oriented video games. Screen video stream of 40 individual participants’ game playing was captured and content analyzed. Participants’ physical aggression was measured before the game play. The results suggest that people with more physical-aggressive personality engage in a more aggressive style of playing, after controlling the differences of gender and previous gaming experience. Implications of these findings and direction for future studies are discussed.”
Photo: flickr/Rad Jose
Related content:
Discoblog: NCBI ROFL: The ideal elf: identity exploration in World of Warcraft.
Discoblog: NCBI ROFL: Is Mr Pac Man eating our children? A review of the effect of video games on children.
Discoblog: NCBI ROFL: Gaming at work positively correlated with multitasking.
WTF is NCBI ROFL? Read our FAQ!
October 15 2010
NCBI ROFL: Detection and management of pornography-seeking in an online clinical dermatology atlas.
“BACKGROUND: Increased use of an online educational archive of photographic dermatology case materials (DermAtlas) indicated unexpected pornography-seeking behavior and misuse.
OBJECTIVE: We sought to assess the extent of archive misuse.
METHODS: Web usage/request patterns were examined over a 6-month period for requests by anatomic site, diagnosis, and age group plus anatomic site. Free-text queries and referrals from external Web sites were reviewed.
RESULTS: Of 7800 images, 5.5% contain genital sites. Of all requests, 11% were for anatomic sites (37% genital sites); 62% were specified for diagnoses (12% genital sites). When age group and anatomic site were specified, the relative risk of a child being requested (vs adult) was 1.48 (95% confidence interval 1.44-1.53). Of 10000 free text queries, 12% retrieved images containing genital sites. Of all referrals, 14.3% originated from nonmedical (pornography/fetish) Web sites.
LIMITATIONS: Requests are mixed with legitimate queries.
CONCLUSION: Online photographic dermatology archives are vulnerable to misuse. Monitoring and intervention are necessary to preserve their availability and integrity.”
Photo: flickr/Johan.V.
Related content:
Discoblog: NCBI ROFL: How extraverted is honey.bunny77@hotmail.de? Inferring personality from e-mail addresses.
Discoblog: NCBI ROFL: Writing emails as part of sleepwalking after increase in Zolpidem [Ambien].
Discoblog: NCBI ROFL: Salvia divinorum: the pot of the future (at least according to YouTube).
WTF is NCBI ROFL? Read our FAQ!
July 22 2010
NCBI ROFL: Writing emails as part of sleepwalking after increase in Zolpidem [Ambien].
“Sleepwalkers have been described to be involved in complex motor activities like cooking, eating, driving a car, playing an instrument, stabbing and murder [1]. We describe a case of a 44-year-old woman with idiopathic insomnia almost all her life. She tried various medications, psychotherapy and behavioral techniques for the treatment of her insomnia without any significant effects. She was started on Zolpidem 10 mg 4 years ago. She was able to sleep 4–5 h each night, but then the effects started wearing off. She increased the dose of Zolpidem by herself to 15 mg every night; she would take 10 mg tablet around 10 p.m. and 5 mg around 3 a.m. With this regimen she started sleeping for 5 h every night and felt alert during the daytime. After increasing the dose, she began to have episodes of sleepwalking. During one such episode, she went to bed around 10 p.m., she woke up 2 h later, and walked to the next room on the same floor. She turned on the computer and connected to the internet. She logged in by typing her user ID and password to her email account. She sent three emails to her friend inviting her to come over for dinner and drinks (Fig. 1A and B). Her friend called her the next day to accept the invitation. She said that the emails had strange language. The patient was not aware of these emails. She checked her sent folder and found three emails sent at 11:47 p.m., 11:50 p.m. and 11:53 p.m. They were in upper and lower cases, not well formatted and had strange language. She was shocked when she saw these emails, as she did not recall writing them. She did not have any history of night terrors or sleepwalking as a child. Her overnight video polysomnogram did not capture any episode and was normal. She was advised to reduce her dose of Zolpidem; after which she did not have any more episodes of sleepwalking.”
Bonus Figure:

Fig. 1. (A) Emails written by patient during an episode of sleepwalking. (B) Emails written by the same patient three minutes after the first e-mail (A) during an episode of sleepwalking.
Photo: flickr/Ingorrr
Related content:
Discoblog: NCBI ROFL: Then how come I still check my email every 5 minutes?
Discoblog: NCBI ROFL: The case of “Judge Nodd” and other sleeping judges–media, society, and judicial sleepiness.
Discoblog: NCBI ROFL: Sleep disturbances in Disney animated films.
WTF is NCBI ROFL? Read our FAQ!
July 20 2010
NCBI ROFL: First-person shooter games as a way of connecting to people: “brothers in blood”.
“This work seeks to understand young adults’ motives for online gaming and extends previous research concerning social interaction in virtual contexts. The focus of the study is on Counter-Strike and World of Warcraft. Drawing on Baudrillard’s concept of simulacra, an analysis of young gamers’ motivation for gaming is carried out. The empirical data was generated employing a mix of qualitative methods such as researcher introspection, observation, and interviews with young adults in two different online gaming centers in Stockholm during 2006 and 2007. The results show that online gaming is foremost motivated by social reasons providing the gamers with a possibility of cooperation and communication. Some of the gamers in the study were motivated by escapism. Online gaming also provides gamers with an experience in which “flow” can be obtained and serves as a “hallucination of the real,” making it possible to do things and try out behaviors that would be impossible to do or try in real life. The gamers felt that online gaming gave them more experiences than real life could provide. For research purposes, this work provides a better understanding of the motivational aspects for gamers.”
Photo: flickr/Pål Berge
Related content:
Discoblog: NCBI ROFL: The ideal elf: identity exploration in World of Warcraft.
Discoblog: NCBI ROFL: Gaming at work positively correlated with multitasking.
Discoblog: NCBI ROFL: Are National Guardsmen the positive or negative control?
WTF is NCBI ROFL? Read our FAQ!
May 06 2010
NCBI ROFL: How many f**king cuss words are in these sh**ty video games, anyway?
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...










